Electronic Arts has been crowned "Worst Company In America" by the people of the internet.
Us gamers, generally speaking, are specific when it comes to what we want in a game. We castigate game development and publishing companies for releasing games that were not thoroughly tested for bugs, use too much gimmicky content in order to pull in a wider audience, or fail to give the player a balanced amount of control. Usually these things are the worst offenses we see from the gaming companies we love, yet some companies achieve an "exceeds expectations" in ruining things for the player. This is typical in the gaming world. However, it normally didn't seep into the world of the average consumer. This year it has. This year, The Consumerist's "Worst Company in America" reward didn't go to one of the usual targets of consumer rage such as Walmart, Comcast, or Bank of America--companies that are infamous for inhuman business practices and subpar customer support--it went to Electronic Arts.
Remember how a few weeks ago a new website surfaced clearly related to the Baldur's Gate series? Today it got updated and the announcement has been made what is going to happen to the franchise.
Both Baldur's Gate 1 & 2 will get enhanced edition remakes, developed by Atari, Overhaul Games and Wizards of the Coast. Bioware, the original developera of Baldur's Gate, will not be involved in this project. The remakes, however, will use an improved version of the original Infinity Engine that the first two games used.
Sources: [Tweakers.net & Baldurs Gate Official]
Many of us thought it was a mere rumor, but nope, it's official. This portable Neo Geo console is legit and is heading to both the US and Europe. Crafted with SNK's blessing, Blaze is making the hardware and it will include 20 built-in titles, with room for more in an SD card. While there's no pricing, and the exact release date is not known, we can expect it to head our way sometime in Q2 2012.
Check out the press release after the break.
Blizzard has finally announced May 15 as the release date for Diablo 3 on Mac and PC. Pre-order's have also begun over on Battle.net so you can play the game the moment it goes live.
It will cost $60 to get your grubby hands on it, or if you sign up for a World of Warcraft annual pass by May 1st, the game is yours for free. If you're feeling up to it, the limited edition of the game features a ton of extra goodies and is available for $99.99.
Source: [Tweakers.net, GSMArena]
By Miles Gravin on March 15, 2012 10:00 AM | Permalink |
Mass Effect the big trilogy that has attain a lot of success of the years by Bioware who has made plenty of other RPG's has just finished Mass Effect 3. Now that this blockbuster hit is out, so the fans should be happy with the content that they have paid for to see, right? Instead it is the exact opposite of this. Fans are upset over the open ended endings that you can attain throughout this game. They leave the game opened for you to decide what happens to Commander Shepard, but the fans are not so happy with this.
By Miles Gravin on March 14, 2012 8:30 PM | Permalink |
Wasteland was an old 1988 top-down RPG for the PC, created by the man behind the old Fallout games. It was one of the first RPG's to do a lot of moral choices and variable quest design, like having lots of ways to solve a quest or depending on the skills of your characters. And the creator of the game has been wanting to do a second Wastelanders game for a long time now, but could never get the funding so he made a video on YouTube making awareness of it.
LegitReviews has reported that this slide has leaked from the Nvidia camp and essentially shows that the card pretty much matches up the rumors. There are quite a lot of distinct changes from it's predecessor, so hit the jump to read what we have to say about the new tech.
Resident Evil Chronicles HD Collection crawls its way in classic zombie fashion to the PSN in June. Capcom have announced that the Wii shooters, Resident Evil: Umbrella Chronicles and Darkside Chronicles, will get a HD remake re-release for the Playstation 3 with Move compatibility, as well as Trophies to keep those with OCD busy. At first, the pair of games will be sold together, but eventually you will be able to buy the games separately. The collection features Move compatibility, allowing the same point-and-shoot gameplay as the original rail shooters for the Wii, only this time you'll be waving around a glowing ball.
The collection chronicles (sorry) the Resident Evil franchise into a pair of great arcade-style shooters that give a breath of fresh air to the ageing franchise. If you haven't caught up with the series, or you need something to tide you by until Resident Evil 6 drops in for complete global saturation, give the game a download when it digitally drops this summer.
Check out the press release after the jump, if you feel inclined.
Dreamcast classics, Shenmue and Skies of Arcadia are known as staples of the short-lived console and have a pretty large cult following. SEGA's Ben Harbone has hinted that these two games could be on their way to a downloadable service near you, telling GameReactor that the two classics "are a couple of our most requested games." And while the company "can't say 'yes' or 'no'" Harbone hints that "we may be working on them."
We can only hope that at least one of these titles makes it's way to current-gen consoles, but it would definitely be amazing if both make their way to our consoles. SEGA have Jet Set Radio on the way to HD consoles this summer, so show some support, buy that, and we might be able to relive Ryo Hazuki's quest in glorious high definition.
[GameReactor via VG247]
By Miles Gravin on March 12, 2012 2:00 PM | Permalink |
Unity Engine is a open engine that many Indie Developers tend to use due to its easy flexibility and ease of accessing it; although, Unity Engine has its own problems that I tend to see myself.
It lacks the capability and flexibility that engines such and Unreal Engine have. Even though it can have the same quality, it would take more work to get that done, and that's a waste of time to make a shader in a script, than it would take for a drag and drop system to make a shader.
It's about the ease of accessibility, at least in my experience. But the developers seem to be adding more and more to it, hopefully to encourage new users to get behind the Unity wheel.
Read on to check out some thoughts from the guys behind Unity after the break.