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Advertising in Video Games
By Adam Cordovano on February 4, 2010 1:14 AM | Permalink | No Comments
Advertising is something that we are all familiar with. One cannot live in the society we exist in today without being able to recognize the GEICO Gecko's cute Cockney accent or know that the reason Bud Light is superior to other beers is it's "Drinkability." Advertising touches all forms of media from the $3 million dollar commercial slots during the Super Bowl down to the raggedy band stickers stuck to the liquid soap dispensers in public restrooms. It therefore makes sense then that advertising would work it's way into video games in some degree. Since the booming growth of the video game industry in the past decade (especially online gaming) advertising agencies have begun to understand that the digital world is a highly lucrative medium to display the messages that they want gamers to see.
Continue reading Advertising in Video Games.
Grudge Match: Sega CD vs PlayStation 3
By Dennis Wyman on January 27, 2010 1:34 AM | Permalink | 8 Comments

The archives of VGRC are vast, filled with articles dating back to 2003. One of the things I've been doing lately is cleaning up old articles and silently adding them back to the site for posterity. However, some of them deserve to be featured on our home page once more. So that aside, for those who missed it the first time around, check out our inaugural "Grudge Match." Sega CD versus PlayStation 3 after the jump.
Continue reading Grudge Match: Sega CD vs PlayStation 3.
ZeldaInformer Gives Their Favorite Zelda Songs, We Give Our Favorite Soundtracks
By Dennis Wyman on November 22, 2009 12:05 AM | Permalink | 1 Comment
However, to narrow an entire series' worth of musical work down to 10 measly tracks is a grave injustice, which prompted me to come up with my favorite soundtrack albums. Like most musical works, individual tracks can always shine bright, but how does the game's entire soundtrack fare as a whole? True, I have been spoiled by the advent of album-oriented rock and concept albums, where the sum works out to be greater than the worth of the individual pieces.
So in no particular order, I present Zangaroa's Top 3 Zelda Soundtracks, after the jump.
Continue reading ZeldaInformer Gives Their Favorite Zelda Songs, We Give Our Favorite Soundtracks.
Retro Game Spotlight: Sonic CD
By Dennis Wyman on October 17, 2009 4:00 PM | Permalink | No Comments
Though some of us still remember the series heyday from the 16-bit era, when the name "Sonic" actually represented "quality platform game." However, when most people look back on that era, nobody seems to recognize the forgotten 16-bit gem, Sonic the Hedgehog CD.
Developed at the same time as Sonic 2 as the successor to the original Sonic the Hedgehog, Sonic CD was plagued by development delays and ultimately limped onto the market a year after Sonic 2, in 1993. While it received overwhelmingly positive reception at the time, the commercial failure of the Sega CD hardware relegated Sonic CD to little more than a footnote in gaming history.
Continue reading Retro Game Spotlight: Sonic CD.
VGM Flashback - Afterlife
By Dennis Wyman on October 2, 2009 8:55 PM | Permalink | No Comments

Much like any child of the 90's, I grew up with a Windows 95-based PC. In my case, it was a junky old Packard Bell donated to my family by our uncle, which included a ton of old DOS and Windows games that have been long since forgotten by the general gaming press. Sure, everybody remembers SimCity, Wolfenstein and Doom, but who here can honestly remember Afterlife? (Discluding readers that know of it through my rants in the chat and message boards.)
Afterlife was a quirky SimCity-esque game that had a novel idea: Instead of managing a city, Afterlife had you manage a heaven and hell instead. In practice, this idea worked quite well, and dispite a handful of minor gameplay flaws, remains one of my favorite games from the heyday of LucasArts in the 90's.
However, a game review is beyond the scope of this article, as I specifically wanted to focus on the soundtrack. A mix of strings, synthezised choruses, and overwhelming far- and middle-eastern influences, Afterlife's backing music is best described as peacefully haunting, with an almost spiritual vibe, which given the subject matter of the game was just all too fitting.
Anyways, enough of the banter. Check out some sample tracks after the jump.
Continue reading VGM Flashback - Afterlife.
10 Years of Dreamcast: Editor's Top Five Dreamcast Titles
By Dennis Wyman on September 9, 2009 12:13 AM | Permalink | 1 Comment
However, while it didn't exactly live up to Sega's expectations and was largely a bust for the company's hopes of continuing in the hardware market, the Dreamcast was far from a complete failure, as it was home to quite a few stellar games. Here, we remember, in no particular order, some of our favorite Dreamcast games, after the jump.
Continue reading 10 Years of Dreamcast: Editor's Top Five Dreamcast Titles.
Album Review: Halo 2 OST, Volume Two
By Dennis Wyman on August 28, 2009 2:31 AM | Permalink | No Comments
Earlier last night I wrote about Volume One of the Halo 2 Original Soundtrack. Last I left you, I was slaving away during a long night of work, re-acquainting myself with a handful of long-neglected video game soundtracks. Being that it is a long night and modern MP3 playback technology lets us queue up entire playlists of albums, needless to say I've been listening to quite a bit of music tonight. And so, I have for you my thoughts on the second half of the Halo 2 soundtrack, Volume Two, after the jump.Continue reading Album Review: Halo 2 OST, Volume Two.
Album Review: Halo 2 OST, Volume One
By Dennis Wyman on August 27, 2009 9:30 PM | Permalink | No Comments
While working tirelessly tonight on other projects, by chance I happened to switch audio players back from Foobar2000 to iTunes. Why do I use both? Simple; I use Foobar for my main "traditional" music library, while iTunes manages my meager video game and movie soundtrack library. While that is all beside the point of this article, I felt it was an excellent starting point because needless to say, I leave Foobar running much more often than iTunes, and oftentimes I'll find myself rediscovering a soundtrack that I haven't listened to in months, or sometimes years. And that was the case tonight with the Halo 2 soundtracks, the first of which I have summarized my thoughts on, after the jump.Continue reading Album Review: Halo 2 OST, Volume One.
Top 10 Snakes in Gaming
By Dennis Wyman on August 25, 2009 1:38 AM | Permalink | 5 Comments
Digging through my folder of old VGRC junk the other day, I stumbled across a handful (ok, a MOUNTAIN) of unfinished projects and article concepts that never saw the light of day, one of which included the article that you are about to read.Dated 2006, the article has been in development hell for three years now. However, since not many snake-type characters have been introduced in gaming in the past three years, this list just as relevant and accurate as ever. So, I present to you, our list of the Top 10 Snakes in Gaming, after the jump.
Continue reading Top 10 Snakes in Gaming.
Game Review: Mirror's Edge
By Jon Partridge on July 7, 2009 12:04 AM | Permalink | No Comments

Last year, EA made a huge 180, and not just with the parkour running lead character of Mirror's Edge, but they managed to pump out seemingly decent titles along with risky new IP's during a harsh season filled with blockbuster sequels and other new rival games. Instead of being the EA of old - hashing out half-assed sequels with professionals on the front with a fake smile, EA decided to put out the EA DICE developed, Unreal Engine 3 powered, free-running centered first person action-adventure game Mirror's Edge to much attention of the gaming press and public.
Continue reading Game Review: Mirror's Edge.
Game Review: Garou: Mark of the Wolves (XBLA)
By Jon Partridge on July 6, 2009 6:25 PM | Permalink | No Comments
Last September I had a look at the NeoGeo classic, Garou: Mark of the Wolves - SNK's answer to the technically astounding Street Fighter III. Marking the end of the Garou series, a staple of the NeoGeo console, SNK Playmore have re-released it on Xbox Live Arcade complete with online play, achievements and a little bit of Engrish. The game is known for pushing the boundaries of the Neo Geo and setting the framework for both future SNK fighting games and technically advancing the gameplay aspects of the genre as well as showing future games how important a fully balanced roster of characters is to a fighting game.
Continue reading Game Review: Garou: Mark of the Wolves (XBLA).
Game Review: Fallout 3 Point Lookout
By Eric Schwarz on June 25, 2009 11:07 PM | Permalink | No Comments
Fallout 3's post-release history has
been an interesting one. Released to rave reviews praising its
open-ended gameplay, strong atmosphere and decent storyline, it
seemed to mark a true mainstream acceptance of the role-playing genre. Bethesda decided that, much
like with their previous game, Oblivion, they would follow up Fallout
3 with several paid downloadable content expansions to extend the
replay value and keep players coming back for more. With each successive iteration
getting better and better; now, with the fourth iteration out of the gate, how does Point Lookout fare? Continue reading Game Review: Fallout 3 Point Lookout.
VGM Flashback - Plok
By Dennis Wyman on May 9, 2009 4:33 PM | Permalink | 3 Comments

Today we dust off an old VGRC feature, and what better way to (re)start things off than with one of my personal favorite game soundtracks: Plok for the SNES.
While at its release (and, really, ever since) Plok
has been continually overlooked by the majority of the gaming community
and press, those who stumbled upon and took the time to play this gem
were immediately struck by one of the most original, and dare I say,
complex, soundtracks in a game on the Super Nintendo. Composed by none
other than the legendary Tim Follin, individual tracks would oftentimes stretch out to 4 minutes before looping, leaving lots of room for Follin to play.
The end result was a series of complex multi-layered tracks with
constantly shifting and changing sounds. In 1993, this was some very
impressive stuff.
Continue reading VGM Flashback - Plok.
A Merry Christmas, and New Retsupurae
By Dennis Wyman on December 25, 2008 4:40 PM | Permalink | No Comments

I'm sure a good deal of you are spending the day partying, eating and/or relaxing. For those of you spending it on the internets, why not spend it with the guys from Retsupurae? They've put up a handful of new videos this week, which you can catch after the jump.
Continue reading A Merry Christmas, and New Retsupurae.
Lets Play With Steroids!
By Dennis Wyman on December 12, 2008 7:34 AM | Permalink | 2 Comments

Two new Retsupurae videos this morning. Today, they check out a very odd little kid attempting to work his way through Mario Bros. 3, as well as paying our old friend MuscleBomber a visit. Videos after the jump.
Continue reading Lets Play With Steroids!.
Lets Play Economics!
By Dennis Wyman on December 8, 2008 10:09 AM | Permalink | No Comments

I know it has been quite awhile since Retsupurae updated with some new videos, but I woke up this morning to find this pleasant surprise. I'm still not quite sure what the original video was supposed to be about, but it has something to do with economics, and possibly Bratz. Check the video after the jump.
Continue reading Lets Play Economics!.
Ocarina of Time: Ten Years Later
By Dennis Wyman on November 21, 2008 12:06 AM | Permalink | 5 Comments
Has it been ten years already? On November 21, 1998, (23rd for us Americans) The Legend of Zelda: Ocarina of Time
was unleashed upon an unsuspecting world, reviving the treasured series
for the first time since the 16-bit era and bringing one of gaming's
favorite heroes to the third dimension. And while everybody back then
knew Ocarina of Time would be good, did anybody expect it to become one of the greatest classics in the history of video games?Continue reading Ocarina of Time: Ten Years Later.
How To Lose All Trace of Dignity You've Ever Had
By Dennis Wyman on October 25, 2008 9:56 PM | Permalink | 1 Comment

Today we have video proof that Japan is still pissed at us for dropping the bombs on Hiroshima and Nagasaki. While it has been common knowledge among some of us that Japan was using their exports to corrupt our youth, never before has it been more obvious than seeing people on YouTube striking poses for fighting games with replica swords. Oh yes, it's Retsupurae time.
Continue reading How To Lose All Trace of Dignity You've Ever Had.
Unfinished Metroid II Remake Gives Birth To Side Project
By Dennis Wyman on October 21, 2008 9:16 PM | Permalink | No Comments
Well, even though the game is far from finished, the makers released a new tech demo earlier this month, titled "Metroid: Confrontation," which showcases the environments, engine and even some boss battles.
Check it out at the official project blog, here.
Continue reading Unfinished Metroid II Remake Gives Birth To Side Project.
Game Journalism in the Clinton Years
By Dennis Wyman on October 13, 2008 2:55 PM | Permalink | No Comments

While some of us may have fond memories of the 90s era of video games, video game journalism was still majorly lacking. (Still is, actually, but that's a rant for another day.) Regardless, retsupurae is kind enough to remind us of the low points of that decade, by providing us with a flashback to a series of 90's video reviews, entitled "Gaming in the Clinton Years." Check them out after the jump.
Continue reading Game Journalism in the Clinton Years.
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Recent Entries
- Advertising in Video Games
- Grudge Match: Sega CD vs PlayStation 3
- ZeldaInformer Gives Their Favorite Zelda Songs, We Give Our Favorite Soundtracks
- Retro Game Spotlight: Sonic CD
- VGM Flashback - Afterlife
- 10 Years of Dreamcast: Editor's Top Five Dreamcast Titles
- Album Review: Halo 2 OST, Volume Two
- Album Review: Halo 2 OST, Volume One
- Top 10 Snakes in Gaming
- Game Review: Mirror's Edge