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Dante's Inferno Reviewed

By Adam Cordovano on June 19, 2010 5:30 AM | Permalink |

DONOTPOSTdante.jpgDuring the pre-relaunch of VGRC, a lot of our content that was to be posted was put on hiatus. From new game reviews, editorials and even reposting of even older content for archivings sake, it's easy to say quite a few things are missing and over the upcoming weeks we'll be supplying all those goods.

Today, I bring you our review of Dante's Inferno and Screenshots. Read more after the jump.


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Retro Game of the Month: Rocket Knight Adventures

By Damir Halilović on June 12, 2010 5:48 PM | Permalink |

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The SEGA Genesis was, I'm sure we can all agree, an awesome console. The amount of amazing titles rivals the SNES, and looking back at those times makes it just more of a shame to see SEGA in the state it is today. One particular game on that console has rocket bounced its way into this article today - Rocket Knight Adventures.

A low budget sequel titled Rocket Knight was recently released and while it didn't manage to re-capture the entire spirit of the original, it was still an incredibly fun game, putting Sparkster into yet another colorful adventure. We here at VGRC love retro games nearly as much as ourselves, and in that spirit I present to you with the original Rocket Knight Adventures (1993)

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Retro Flashback - Harvest Moon

By Adam Cordovano on March 13, 2010 2:28 PM | Permalink |

Harvestmoon_snes.jpgThe mid 90s was an interesting time for video games. The drums of the early console wars were just beginning to rumble as the Nintendo 64 and the Playstation were fresh off the assembly line and new types of games were beginning to become popular with the American audience. Final Fantasy VII launched the modern popularity of the story based RPG and  little series called Grand Theft Auto brought nonlinear gameplay and remorseless slaughter for the first time on the PC. Also during this time some companies were still making games for the past generation of systems, games that harnessed the revolutionary new concepts that new gen games used and brought them to the tried and true (and now cheaper to produce for) systems of the past generation. Some of the best unconventional SNES games were created during this time period such as Super Mario RPG: Legend of the Seven Stars, and Chrono Trigger.

It was during this time period that Natsume released the first game in it's flagship series, and the crown jewel to the late collection of SNES game, Harvest Moon.

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Game Review: Mirror's Edge

By Jon Partridge on July 7, 2009 12:04 AM | Permalink |

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Last year, EA made a huge 180, and not just with the parkour running lead character of Mirror's Edge, but they managed to pump out seemingly decent titles along with risky new IP's during a harsh season filled with blockbuster sequels and other new rival games. Instead of being the EA of old - hashing out half-assed sequels with professionals on the front with a fake smile, EA  decided to put out the EA DICE developed, Unreal Engine 3 powered, free-running centered first person action-adventure game Mirror's Edge to much attention of the gaming press and public.

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Game Review: Garou: Mark of the Wolves (XBLA)

By Jon Partridge on July 6, 2009 6:25 PM | Permalink |

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Last September I had a look at the NeoGeo classic, Garou: Mark of the Wolves - SNK's answer to the technically astounding Street Fighter III. Marking the end of the Garou series, a staple of the NeoGeo console, SNK Playmore have re-released it on Xbox Live Arcade complete with online play, achievements and a little bit of Engrish. The game is known for pushing the boundaries of the Neo Geo and setting the framework for both future SNK fighting games and technically advancing the gameplay aspects of the genre as well as showing future games how important a fully balanced roster of characters is to a fighting game.

Continue reading Game Review: Garou: Mark of the Wolves (XBLA).

Game Review: Fallout 3 Point Lookout

By Eric Schwarz on June 25, 2009 11:07 PM | Permalink |

FOPointLookoutBackgroundMid.pngFallout 3's post-release history has been an interesting one. Released to rave reviews praising its open-ended gameplay, strong atmosphere and decent storyline, it seemed to mark a true mainstream acceptance of the role-playing genre. Bethesda decided that, much like with their previous game, Oblivion, they would follow up Fallout 3 with several paid downloadable content expansions to extend the replay value and keep players coming back for more. With each successive iteration getting better and better; now, with the fourth iteration out of the gate, how does Point Lookout fare?

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Far Cry 2 Review

By Eric Schwarz on October 27, 2008 6:36 PM | Permalink |

Far_Cry_2.jpgAs one of the more impressive games of 2004, Far Cry turned some heads by showing that your shooter didn't have to be confined to corridors, and could feature wide-open spaces, vehicles, diverse terrain, and bright, pleasant environments.  Now that developer Crytek has gone and Ubisoft Montreal has been left to live up to the original, how have they fared in crafting the sequel?  Better than you might think, actually.

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Retro Game of the Week: Garou: Mark of the Wolves

By Jon Partridge on September 25, 2008 1:38 PM | Permalink |

Garou: Mark of the Wolves1999 was a great year. Not just for gaming, but it marked the end of an era, and hallmarked the new beginning of the Noughties (I really hate that word). It also gave birth to one of the most polished and accomplished fighting games on arguably one of the greatest 2D systems on the planet: Garou: Mark of the Wolves, the ninth and final game of the Fatal Fury series, set 10 years after Geese Howard's death in Real Bout Fatal Fury. The game is known for pushing the boundaries of the Neo Geo and setting the framework for both future SNK fighting games and technically advancing the gameplay aspects of the genre as well as showing future games how important a fully balanced roster of characters is to a fighting game.

Continue reading Retro Game of the Week: Garou: Mark of the Wolves.

Game Review: Super Mario Galaxy for Nintendo Wii

By Damir Halilović on July 31, 2008 5:25 PM | Permalink |

Ever since the release of the N64, it was home to arguably the best 3D platformer, a place that Super Mario 64 has held for 11 years and has not been matched. With the release of Super Mario Galaxy, many expected that the time for a new king of platformers has come. Sadly, that is not the case.

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Game Review: Soul Nomad & the World Eaters for PS2

By Dennis Wyman on November 17, 2007 4:11 PM | Permalink |

Soul Nomad and the World Eaters for PlayStation 2 (PS2)What developer first comes to mind when you think “obscure strategy-RPGs?” For most people who love the genre, no developer is more synonymous with it than Nippon Ichi, whose American division releases a steady stream of localized strat-RPGs developed by their parent company and its cohorts. Soul Nomad & the World Eaters is the latest of these releases.

At the surface, Soul Nomad looks like just about every other JRPG NIS has brought over: Simple sprite graphics, a “world in peril” storyline and humorous dialogue and character interaction layered on top of your standard strat-RPG gameplay. Luckily, it goes a bit deeper than that this time.

Continue reading Game Review: Soul Nomad & the World Eaters for PS2.